AI Insights · Timothy · October 2024
Top 5 Survival Games in Turkey: Q3 2024 Performance
Discover the performance trends of the top 5 survival games on a unified platform in Turkey during Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the top 5 survival games on a unified platform in Turkey showcased diverse performance metrics, as reported by Sensor Tower. Here's a closer look at how each game fared during this period.
The Baby In Yellow from Team Terrible experienced a notable increase in weekly revenue, peaking at approximately $112 in early September. The game saw a significant surge in weekly downloads, reaching a high of about 60.4K in mid-August, before declining to around 23.5K by the end of September. Weekly active users followed a similar pattern, peaking at 205.5K in mid-August and gradually decreasing to 105.9K by the quarter's end.
Cursed house Multiplayer(GMM) from SUSSY BAKA DEV had a modest revenue stream, with weekly earnings fluctuating between $1 and $6. Downloads saw an upward trend, reaching a peak of 62.6K in early September. Active users also climbed steadily, peaking at 148.8K in the first week of September before settling at 83.2K by the end of the quarter.
Hide in The Backrooms: Horror by CASUAL AZUR GAMES maintained a stable revenue, with weekly figures ranging between $2 and $13. The game experienced a peak in downloads of 47.7K in late August, with active users reaching a high of 348.2K in mid-September, showcasing a gradual increase over the quarter.
Hello Neighbor Nicky's Diaries from tinyBuild witnessed fluctuating weekly revenue, with a peak of $106 in mid-August. Downloads consistently grew, reaching up to 29.4K in early September. Active user numbers increased steadily, peaking at 193K at the start of September, before a slight decline to 178.5K by the end of the month.
Hello Neighbor, also by tinyBuild, recorded its highest weekly revenue of $671 in mid-August. The game saw a peak in downloads of 28K in late August, while active users reached a high of 119.1K in the same period, before declining to 89.4K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.